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Stanisław
Liguziński

Director / Writer / Concept Developer

Research Coordinator at the Netherlands Film Academy, a co-director of the Essay Film Studio of Lodz Film School (PL), and the head VR programmer of Imagine Film Festival in Amsterdam (NL). Being a graduate of academic programmes in media, film and critical theory but also the Master of Film programme at the Nederlandse Film Academy, he combines both practice and theory to develop credible forms of practice-based research in XR and film.

 

He wrote for major Polish media outlets, edited journals, curated programs and XR experiences for international film festivals and cultural institutions including IFFR, Go Short, Kaboom or New Horizons (PL). He is conducting research and completing a PhD on videographic forms of thinking.

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Ibrahim
Quraishi

Director / Writer / Concept Developer

Visual artist whose work includes different mediums; photography, photo painting, video, film and performance installation. ArtNet named him one of the top 50 contemporary European artists in 2017 and wrote about him:

 

"Defined by a nomadic existence and dividing his time in multiple cities between Europe & the Middle East, Quraishi consciously examines the dynamics of migration, dispossession and cohabitation within the highly rigid socio-political spheres of imagined communities inside the contours of the visual arts context, while freely playing with the tensions between the complexity of the real and our longing for simplicity."

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Julia
Braenzel

Lead Developer / Writer / Concept Developer

Game developer with a strong background in Photonics / Physics, data analysis and experimental media design. She holds a PhD in physics in relativistic laser plasma physics and is an audio-visual artist specialising in novel narrative structures, that concern and reflect the audience's perception and knowledge transfer in general.

 

For game development in VR, as a new media, her focus lies on creating intuitive navigation and interactivity for non-gamer audience experiences.

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Xenoangel
Marija Avramović
& Sam Twidale

Xenomorphe Character Design

& Development

They began working together as Xenoangel in 2017. Marija studied painting in Belgrade and then at Beaux Arts de Paris (ENSBA). Sam studied popular music at Liverpool University and taught himself to code. Together they work at the boundary between the artificial and the real, creating virtual worlds populated by AI characters and spirits as well as paintings, texts and physical installations, all of which inhabit the same playful universe.

 

Their projects grow from scattered seeds of shared fascinations of fiction, film, video games, theory and the future. Their work is about creating alternative worlds, digital or not, dystopian or utopian, not human-centered. It’s about transformation, shapeshifting, existing in multiple realities. They are scavengers of virtual worlds, mutually symbiotic best friends that shift through mediums, forms and roles - virtually and IRL.

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Itay
Ziv

Art Direction / Level Design / 3d Modelling

Itay Ziv is a new media artist, a visual researcher, and a motion designer. He holds a PhD in Artistic Research from The Finish Academy of Fine Arts Helsinki, and has been a resident at the Rijksakademie van Beeldende Kunsten in Amsterdam.

 

He is in a constant search for new and exciting ways to communicate, inspiring human connection and meaningful impressions through stories and visuals. He works for a wide range of creative studios, TV branches and in the private sector.

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Credits

Directed by

Stanisław Liguziński

Ibrahim Quraishi

Lead Developer / Game Design

Julia Braenzel

Xenomorphe Character Design
& Development

Xenoangel

(Marija Avramović, Sam Twidale)

Technical Artist

Jacob Brosda

Music

Eunice Martins

Heidrun Schramm

Sound Design

Eunice Martins

Heidrun Schramm

Production Supervision

Adela Botcher

Albert Kuhn

Andreas Schroth

Producer

Albert Kuhn

Co-Producer

Irene Höfer

Andreas Schroth

Coaching

Gabriel Smeets

Nikki van Sprundel

Quality Assurance

Jacob Brosda

Julia Braenzel

Eunice Martins

Heidrun Schramm

Game Concept

Stanisław Liguziński

Ibrahim Quraishi

Julia Braenzel

Art Direction

Itay Ziv

Julia Braenzel

Level Design
& 3D Modelling

Itay Ziv

Script

Stanisław Liguziński

Ibrahim Quraishi

Julia Braenzel

Environment Art
& VFX

Jacob Brosda

Julia Braenzel

Production Accountant Netherlands

Nathalie Frey 

Esther Bleesing

Medea Production Team

Bertram Zacharias

Nalan Kahriman

Storyboards

Giorgia Piffaretti

Consultation

Oliver Baurhenn

Ewa Majewska

Jacek Nagłowski

Jacek Sosnowski

Production Insurance

AON

Legal Consultation

Merel Teunissen

Testers

Frans van den Aardweg

Tiong Ang

Misho Antadze

Corin Arnold

Oliver Baurhenn

Ayla Berth

Paul Blower

Agnieszka Bojanowska

Tess Sahara Cetin

Hillel Cohen

Dan Diojdescu

Yvonne Djissi

Paulien Dresscher

Evrim Ersoy

Gurur Ertem

Rubén González Escudero

Elke Falat

Sarah Fernandez

Nathalie Frey

Birgit Naomi Glatzel

Monika Grūzīte

Ulrich Gutmair

Carsten Hennig

Christine Käppeler

Petra Kübert

Mirko Lazović

Diana McCarthy

Kiko Morah

Özgür Erkök Moroder

Michela Nicchiotti

Flavia Oertweg

Chris Oosterom

AyÅŸe Orhon

Nika Radić

Janine Sacks

Michael Salu

Joel Höfer

Julia Sokolnicka

Eleni Syngelaki

Marianne van Tilborg

Artem Titkov

Komi Togbonou

Flora Vallenduuk

Jesus de Vega

Maria Inés Villasmil

Luca Weber

Alex Weiss

Antje Weitzel

Piero Zagami

Special Thanks

Daniela Arriado

Hanna Boghanim

Pola Borkiewicz

Ana Brzezińska

Beata Calińska

Amirali Ghasemi

Milena Gregor

Raymond Van Der Kaaij

Jay Kim

Markus Peichl

Anastasija Piroženko

Annabet Langkamp

Maria Liguzińska-Kowal

Maria & Ryszard Liguzińscy

Chris Oosterom

Aneta Ozorek

Emilia Sanchez Chiquetti

Chul Shin

Jean-Rene Thevenin

Marianne Van Tilborg

Pierre-Yves Walder

Pola Weiß

Babette Wijntjes

© 2024 by Stanislaw Liguzinski & Ibrahim Quraishi

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